Brain-computer interface repeatedly extend the capabilities of VR technology
Technology of virtual reality (VR) is already fairly well "learned" to deceive our brain, eyes and ears, causing them to consider what we really are in some other world and is the main character of a game. But "soon", these technologies can reach an entirely new level. And to travel within the virtual worlds we can using only one of our thoughts, without resorting to the use of special control devices, which are now widely used with the VR-headset.
The conference video game developers previously held in this month's Game Developer's Conference staff psychologist and researcher of video games gaming company Valve Mike Abinder shared his thoughts on what an amazing opportunity for the virtual reality can provide integration interfaces ", brain computer" in the future VR- headset.
A personalized gaming experience
The idea is to give the VR headset special sensors (EEG type), which will read your brain electromagnetic signals and convert them into useful statistics for the game. Analysis of these data, according to Abindera will allow game developers to make the latter more interactive and personalized. For example, depending on your condition (you are sad, fun, scary, boring, and so on. D.) The game will be able to fly to adjust to your mood as well as your "game spirit."
"Imagine instantly adapting specifically for your virtual enemies. For example, what monsters do you like to fight: strong, weak, smart, stupid? If we know the answers to these questions, then the game with support for this technology could be for you a real discovery, as will be able to offer a completely unique gaming experience, new challenges and tests, minimizing the really boring moments every time you go into this game "- the words quoted Abindera VentureBeat.
Level design every single game in this case can be arranged only for a particular person using a VR-headset. Perhaps this same technology allows you to create your perfect virtual avatar, almost completely "copying" your real appearance in the virtual world. This avatar will be able to accurately simulate your current mood, facial expressions, your habits, and so on.
"Game developers will be able to pay more attention to how you react to certain elements in the game. Due to this, even small changes can lead to big results and change your perception of the game. "
Extension cord features
According to the information portal VentureBeat, there are several companies that are already conducting technology trials, convert brain signals into the game data on the market. For example, one such company is a startup Neurable, which is currently testing the interface they developed "computer brain" with VR-headsets available on the market "to create a natural extension of our brain capacity," as stated on their official website. Of course, voiced Abinderom ideas for the most part are his own assumptions of the opportunities that may open up to us thanks to the combination of virtual reality and brain scan technology. At the moment, even the apparatus of EEG hospital level often have to deal with a lot of noise in the data obtained by scanning. Especially this applies not invasive devices, as well as those in which electrodes are used for sensing signals. In the case of the same virtual reality headsets it does not allow for quality and user initially put this idea a new gaming experience. Therefore, in this area we have still a lot of work.
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